During a recent FFXIV Live Letter, director Naoki Yoshida revealed that the difference in gear attributes from levels 50 to 80 would be reduced alongside overall HP and damage values. While the new dungeon gives me a great chance to get to grips with the Reaper and hone my rotations, it also shows me how the recently revealed stat crunch works. It’s a tense, chaotic battle that tests your memory of each sister’s fighting style. This builds neatly to the final encounter where, of course, you’ll face all three simultaneously. As you clear each floor, you’ll face one of the three sisters, which gives you a chance to learn how they fight and what spells and AoE attacks to watch out for. The tower provides a good challenge without ever really threatening to frustrate my party. The four-player mission – roughly equivalent to a Destiny 2 strike, rather than a raid – is based on a location from Final Fantasy IV and is comprised of tight, labyrinthine corridors, all crammed with mobs you’ll need to clear between boss encounters with the Magus Sisters. If FFXIV is like a Final Fantasy amusement park, then Endwalker’s new dungeon is a new and exciting roller coaster. While I enjoy the samurai's solo play, the Reaper lets me offer my party a little more utility There’s no use in flexing my new Reaper moves on a training dummy in Thavnair true growth comes from getting your skull caved in by a dungeon boss. We’re given ample space to roam during our preview session, but I quickly make my way to the new dungeon, the Tower of Zot. I enjoy the Samurai’s solo play experience, but I like to help out every now and then. Compared to a single-target debuff, the Reaper’s Arcane Circle lets me offer my party a little more utility. It may sound meek, but it reminds me of a move I miss from the Ninja job – Trick Attack – which raises the damage a single target takes from your party by 5%. One of my favourites, Arcane Circle, increases the damage dealt by everyone in your party by 3%.
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There’s also a suite of moves that boosts your damage output. Weaving those actions into your flurry of attacks then fills your shroud gauge, eventually letting you cast Enshroud – a powerful spell that fuses you with a spirit, and supercharges all of your existing attacks. Both are melee DPS classes that have you cycle through basic attacks to build up enough power for bigger, nastier ones.Īs a Reaper, you’ll use Slice, Waxing Slice, and Infernal Slice to build your soul gauge, which you can spend to lay down new moves. I got to try the new job at a recent Endwalker press event, and it feels a lot like the Samurai I play in my own time. Adventuring through Eorzea as a lone, wandering ronin fits the image of playing FFXIV I have in my head, though the melee DPS job’s set of abilities is particularly accommodating for solo play.Įndwalker adds two new jobs – Sage and Reaper – to try out, and while the Sage’s skill set of buffs and debuffs promises to be a lot of fun in trained hands, I’ll be a Reaper main come release day. Put it down to years of watching Kurosawa movies or infatuation with Demon Slayer anime, but I settled on the Samurai. They really let you immerse yourself in each role and aesthetic. While its story and accessibility to solo players got me through the door, FFXIV’s jobs have been the biggest hook for me. But that’ll all change when Endwalker releases. One of the quickest connections I made to them is that we are both surrounded by people who have inhabited our respective spaces long before we arrived, and it’s this connection that inspires the roleplay I love so much about this MMO. Your character is also a stranger to FFXIV’s world of Hydaelyn – a curious soul with a mysterious power that you learn more about across a mammoth main quest line.
#BEST FRIENDS EVER FF14 FULL#
Like many others, I started playing Final Fantasy XIV’s free trial during lockdown, and have since moved onto a full subscription, partly to play with friends, mostly for a new outfit.Īfter a year of continuous play I still feel like a stranger I’ve missed out on ten years of changes, tweaks, and community stories. When I first came to Eorzea, I felt like a stranger.